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Old Nov 16, 2007, 03:15 AM // 03:15   #1
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Default axe equipped stances

Well for the warrior right now they have a couple sword only and hammer only stances: Riposte, Deadly Riposte, Dwarven Battle stance, etc. So I think it's only fare if there were at least one axe only stance too.
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Old Nov 16, 2007, 03:46 AM // 03:46   #2
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Berserker Stance, Burst of Aggression, Enraging Charge, Flail ( I use the most with an Axe), Tiger Stance, Warrior's Cunning, Warrior's Endurance...just to name a few...
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Old Nov 16, 2007, 05:15 AM // 05:15   #3
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He means a stance that you can only use while wielding an axe, or a stance that only works with an axe. The stances you listed work with every weapon.
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Old Nov 16, 2007, 05:36 AM // 05:36   #4
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neither of the riposte are stances.
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Old Nov 16, 2007, 03:51 PM // 15:51   #5
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Yeah... dwarven battle stance is... well the only example (that I can think of).
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Old Nov 16, 2007, 03:57 PM // 15:57   #6
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be nice..very rarely use my warrior any more ( likes the axe builds I did with him...something that is specifically related to axe warriors (stance) would be something nice to see IMO!

just my opinion

peace all
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Old Nov 16, 2007, 04:04 PM // 16:04   #7
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Frenzy

C whut I just did thar?
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Old Nov 16, 2007, 04:10 PM // 16:10   #8
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Quote:
Originally Posted by Mitchel
Frenzy
not axe specific though xD

hehe
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Old Nov 16, 2007, 07:39 PM // 19:39   #9
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Sorry, I missed the logic behind this suggestion. Why would you want a stance that can only be used by someone holding an axe?

I think there are enough stances to choose from. The only real weapon specific one is Dwarven Battle Stance, and that one is understandable.

Try using Battle Rage or Warriors Endurance as your stance. I think you'll find they both work very well for axe users depending on your build.
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Old Nov 16, 2007, 08:17 PM // 20:17   #10
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rippstes - swrds only
DBS - hammer only
<inset skill here> - axe onyl

/sign

i love axes
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Old Nov 16, 2007, 08:50 PM // 20:50   #11
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Let's put it this way.


Swords are mostly fast - attacking, good damage condition adding skills.

hammers are slow attacking, great damage, KD skills

Axe is medium attacking, great damage, +condition + multiple targets skills.

I see no real reason why it would need a stance, when most stances are worthless in builds such as dwarven battle stance, and there are plenty of stances in tactics and strength.
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Old Nov 16, 2007, 09:36 PM // 21:36   #12
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Quote:
Originally Posted by thedeadlyassassin
Let's put it this way.


Swords are mostly fast - attacking, good damage condition adding skills.

hammers are slow attacking, great damage, KD skills

Axe is medium attacking, great damage, +condition + multiple targets skills.

I see no real reason why it would need a stance, when most stances are worthless in builds such as dwarven battle stance, and there are plenty of stances in tactics and strength.
It's time for "Name that Error!"

Axes and Swords attack at the same speed.
Thought you should know that. 1.33 if I'm correct
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Old Nov 17, 2007, 04:58 AM // 04:58   #13
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I don't see a skill that'll fit for an axe only skill.
You're going to have to throw out an idea for more agreements/disagreements.
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Old Nov 17, 2007, 05:20 AM // 05:20   #14
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Stance. For 8 seconds you attack 33% faster while weilding an axe, but take double damage. 5 energy cost and 4 second recharge.

Since the Hammer Stance is attributed to Strength, and the Sword 'stances' (which are skills, not stances) are attributed to Tactics, lets make this one No Attribute.

That should be enough to pacify the request. It can be used by only Axes, which is all they actually asked for. I have a feeling it wouldn't greatly imbalance the game either.
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Old Nov 17, 2007, 07:49 AM // 07:49   #15
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Quote:
Originally Posted by Cargan
Stance. For 8 seconds you attack 33% faster while weilding an axe, but take double damage. 5 energy cost and 4 second recharge.

Since the Hammer Stance is attributed to Strength, and the Sword 'stances' (which are skills, not stances) are attributed to Tactics, lets make this one No Attribute.

That should be enough to pacify the request. It can be used by only Axes, which is all they actually asked for. I have a feeling it wouldn't greatly imbalance the game either.
Actually frenzy makes you attack twice as fast, not 33% faster, which is the point of using it over many other skills.

Anyway, try to keep snide comments away about using other stances that already exist.
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Old Nov 17, 2007, 08:32 AM // 08:32   #16
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How about:
Executioner's Stance: (Axe Mastery) 5e 30r - Stance. For 5...15 seconds and while wielding an Axe, you attack 20% slower, but your attacks cannot be blocked, and deal +1...13 extra damage.

Quote:
Originally Posted by HawkofStorms
Actually frenzy makes you attack twice as fast, not 33% faster, which is the point of using it over many other skills.
Actually, frenzy makes you attack 33% faster. The end result will be a total of 50% more swings, but that is true for any 33% IAS, not just frenzy.
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Old Nov 17, 2007, 08:41 AM // 08:41   #17
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Cyclone Stance. Stance. For 0...1...1 seconds, the next time you move while having an axe equipped, you perform a spinning axe attack striking for +4...10...12 damage to all adjacent opponents. 5 Energy, 4 Recharge, Attribute: Axe Mastery

Terrible skill, but I miss my untargeted axe emote! There's really no reason for an axe-specific stance. The existence of hammer and sword-specific skills doesn't count.
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Old Nov 17, 2007, 06:42 PM // 18:42   #18
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Quote:
Originally Posted by arcanemacabre

Actually, frenzy makes you attack 33% faster. The end result will be a total of 50% more swings, but that is true for any 33% IAS, not just frenzy.
Nvm. I was thinking of the old version of frenzy.
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Old Nov 18, 2007, 12:02 AM // 00:02   #19
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Quote:
Originally Posted by HawkofStorms
Nvm. I was thinking of the old version of frenzy.
I think you're thinking of Frenzy+"IWAY!". None of the IAS skills ever had higher than 33%, but they did have a higher stack (+50% IAS, which is double the normal amounts of hits).
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Old Nov 18, 2007, 12:44 AM // 00:44   #20
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Sword or Axes don't need a stance of their own and DBS is strength.
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